Compact dungeon adventures with lasting progress — every run moves you forward, even in defeat.
Our roguelite titles condense the genre onto the smartphone without losing depth. In Relic Descent, for instance, you swipe step by step across a compact dungeon and attack by bumping into enemies — each of your moves is theirs as well. Clear a floor to descend deeper, defeat the boss, and then keep playing endlessly to drive your score higher. A single run is quickly played, yet rarely the same twice.
Lasting Progress
Even a lost run moves you forward: you earn an in-game currency that you invest in permanent upgrades — such as more attack, more life or healing on every hit — which carry into every future run. Add to that level-ups, unlockable achievements and weekly rotating quests. Here, too, progress comes through play, not payment, and every advantage is earned.
Every Run Is Different
No run is like the last. Chests grant a blessing for the current attempt while you collect coins and hearts and work your way deeper floor by floor. A boss waits on floor 10; defeat it and you have won — and can then keep descending endlessly to push your score. The mix of random blessings and permanent relics keeps every attempt feeling fresh.
No. The current attempt ends, but your permanent upgrades, your level and your unlocked content remain and make every new run stronger. Your game state is saved automatically.
Are there in-app purchases or ads?
No. Our roguelite titles are free and completely offline, with no ads, no in-app purchases and no tracking. All upgrades and designs are earned through play alone.
How long does a single run take?
A run is compact and quickly played. Reach floor 10 and defeat the boss to win; afterward you can keep descending endlessly and chase your highest possible score.
What can be unlocked?
Permanent relics that carry into every future run — such as more attack, more life, healing on every hit or surviving a lethal blow — plus unlockable designs for figure, board and color accents. Everything is earned through play.
Interested in working with us?
Reach out via email or phone. We are happy to discuss collaboration.
AURALINE – A one-finger stunt bike game where getting abducted is the reward
There's a particular satisfaction in holding the throttle half a second longer than feels safe, watching the bike come round for a third flip, and touching down wheels-first with the speed still building – until the sky goes dark, a light settles over you, and you wake up somewhere with half the gravity. AURALINE is an endless stunt bike game played with a single finger, and the further you ride the less it stays on Earth.
LINEJUMP – One tap, one line, and no way to slow down
There is a moment in LINEJUMP where a gap is coming, an orb is drifting down toward the line right where you would land, and you have about a third of a second to pick one. LINEJUMP is a one-tap runner played on a single glowing line: you never control your speed, you only ever decide when to leave the ground, and the game is built so that there is always an answer.
Relic Descent – the compact roguelite dungeon crawler for on the go
Explore the dungeon, clear out enemies, descend ever deeper: Relic Descent pairs an easy swipe-to-move principle with the depth of a roguelite. Every run earns stardust for permanent relics, plus achievements, weekly missions and unlockable looks – in a clean, uncluttered package with no ads at all. A game you won't put down again so quickly.